PM3.02 - Diddy Kong - Subaction - SpecialHiCharge

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Stats

IASA: None
Subaction Index: 0x1e6

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  2. loop 15 times:
    1. SyncWait(8.0)
    2. IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 21, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
  2. AsyncWait(50.0)
  3. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 18, x_offset: -4.0, y_offset: -3.0, z_offset: -4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 51, bone: 18, x_offset: -4.0, y_offset: -3.0, z_offset: 4.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: None, terminate_with_animation: true })
    3. SyncWait(10.0)

SFX

  1. SoundEffectTransient(5288)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(8.0)
  3. RumbleLoop { unk1: 2, unk2: 0 }